Tuesday, January 10, 2017

Brand New Car

I have a couple of ideas, and would like your input.

I'm considering implementing a Career mechanic into the system, which would give certain benefits to the character.  It wouldn't be mandatory; the system isn't level-based, and you can build your character as you see fit.  The chosen Career would be a template to build upon, at the cost of build points at character creation.

I've also been developing a setting that is a mix of Sci-Fi and Fantasy.  Right now, it's pretty localized; 2-3 planets, maybe a moon or two.  Space travel is fairly new and expensive, so you won't see a lot of tramp freighters blasting across the sky.  The other option would be a full blown Space Opera, with all of the trimmings; multiple planets, lots of different races, and space transports galore.

So what would you like to see out of these options, and why?  

Wednesday, January 4, 2017

Ride On, Baby

Hope everyone had a great time celebrating the New Year!  I'm really looking forward to this year, and seeing how things develop and progress.  It's easy to get caught up in the excitement during this time of year; New Year, New Me philosophy and all of that.  I can tell you that my local gym is beyond packed right now, which is fairly routine for January.

The downside is that the luster soon wears off, and instead of a positive outlook, it becomes more of a chore.  Things aren't going as fast or as smooth as you anticipated, other commitments take priority, or Life just gets in the way.  This isn't meant to be pessimistic, but rather a lesson in expectations.  Don't go nuclear, just burn bright and steady.

In short, my development philosophy is approach it like a marathon, not a sprint.

With that said, where am I currently in development?  Let's take a look.

Update #6

  • Mechanic update - The Story Dice I mentioned in the last update really seem to mesh nicely with the core mechanic.  This separates the dice into quantity and quality, as well as open up avenues for interpreting the dice in a dramatic fashion.  
    • Although I've mentioned it elsewhere, the system utilizes a D6 pool.  The core rule is the Rule of Ten - no dice pool can exceed 10D.  This comes into play when creating your character, as well as advancement.
    • Characters are further defined by Strengths and Weaknesses.  These are qualities that either give your character a mechanical, or roleplay advantage or limitation.
  • I will be conducing longer playtests with a local group in the next few weeks, which may lead to a campaign.  
    • Not enough setting has been developed to really jump into anything long-term (yet), but will continue to be fleshed out.
    • The longer playtests will determine how close I am to creating a full-fledged playtest document for others to test drive.
  • Setting development has been a bit slow.  Lots of ideas, but not all are conducive to the setting I'm creating.  These are jotted down for later, maybe for another setting book if this proves to be a successful endeavor.
    • I'm sticking with the science-fantasy route, as it really appeals to me.  It will lean more towards fantasy, with hints of tech (plasma pistols and minotaurs?).
  • Transferred all of my docs to Google Drive, as well as Google Docs.  Even though I was backed up, I don't want to take any chances.

I look forward to posting more updates throughout 2017, and look forward to hearing from you!